PARTY PARTY PARTY
Aug. 29th, 2000 11:23 pmCHAT DEMANDS IMPROMPTU IC PARTY FOR THE WIN AND THE LULZ
LET'S GO! JOIN IN!
At the end of the day, your character is led back to their room in the usual manner. The nurse's hand reaches for the doorknob and the door swings open, then--
Poof!
Your character appears in a large ballroom with an exquisitely tiled floor and a large stone fountain in the center. The centerpiece of the fountain, shaped like a large fish, continually emits a spray of glitter from its open mouth. Several tables covered with crisp white tablecloths are positioned near the walls, and a jar of sharpie brand glitter-paint markers serves as a colorful centerpiece for each.
Against the far wall is a long, rectangular table, with two bowls of red punch. A sign written in fancy calligraphy rests against each: Yes, and No. In addition to the punch, there are bottles of every liquor imaginable, as well as several fine wines and packs of cigarettes (though partygoers will have to fight for a single lighter).
The bathroom to one side bears a creepy resemblance to the bathroom in a normal house, complete with a medicine cabinet worthy of a lonely 50's housewife.
On the other side are a series of doors leading to rooms.
CURRENT SUB-ROOMS:
Bathroom
Office
Room of Mystical Legal Aging
Vegas Hotel
Broom Closet
Walk-in Freezer
If your character goes into a room, please put that room in the subject line. Rooms are lockable. If you want a room that isn't listed, tell me and I'll give it to you. XD
Since this is not an actual
damned event and is not srs bzns, feel free to join in with a character that from another rp if you're a potential player. If this is the case, instead of entering through a door in the institute, your player would enter through a random door in the RP from whence they came. XD EDIT: Party is now also for trying out potential characters.
The YES punch smells and tastes alcoholic, and has the same effect as a normal spiked drink. The NO punch smells and tastes like normal non-alcoholic party punch. IF YOUR CHARACTER DRINKS THE NO PUNCH, IM ME AT QUANTIFYTHIS AND I WILL TELL YOU ITS EFFECT.
THE FIRST RULE OF THE PARTY IS DON'T BE LAME. THE SECOND RULE OF THE PARTY IS SRSLY, DON'T BE LAME.
FORMER MUSIC
FORMER MUSIC
CURRENT MUSIC
(music will be updated when Allie is not lazy and people give requests)
SMALL PRINT: Powers and weapons are go as long as whoever you're using them on is cool with it. Continuity from previous damned parties is intact if you want it to be, or not intact if you don't want it to be. Clothing is whatever your character wore in canon, whatever they should have worn in canon, whatever they wore in their rp game, or whatever isn't in the dryer. This impromptu chat party will last until everyone gets bored.
prose plz
LET'S GO! JOIN IN!
At the end of the day, your character is led back to their room in the usual manner. The nurse's hand reaches for the doorknob and the door swings open, then--
Poof!
Your character appears in a large ballroom with an exquisitely tiled floor and a large stone fountain in the center. The centerpiece of the fountain, shaped like a large fish, continually emits a spray of glitter from its open mouth. Several tables covered with crisp white tablecloths are positioned near the walls, and a jar of sharpie brand glitter-paint markers serves as a colorful centerpiece for each.
Against the far wall is a long, rectangular table, with two bowls of red punch. A sign written in fancy calligraphy rests against each: Yes, and No. In addition to the punch, there are bottles of every liquor imaginable, as well as several fine wines and packs of cigarettes (though partygoers will have to fight for a single lighter).
The bathroom to one side bears a creepy resemblance to the bathroom in a normal house, complete with a medicine cabinet worthy of a lonely 50's housewife.
On the other side are a series of doors leading to rooms.
CURRENT SUB-ROOMS:
Bathroom
Office
Room of Mystical Legal Aging
Vegas Hotel
Broom Closet
Walk-in Freezer
If your character goes into a room, please put that room in the subject line. Rooms are lockable. If you want a room that isn't listed, tell me and I'll give it to you. XD
Since this is not an actual
The YES punch smells and tastes alcoholic, and has the same effect as a normal spiked drink. The NO punch smells and tastes like normal non-alcoholic party punch. IF YOUR CHARACTER DRINKS THE NO PUNCH, IM ME AT QUANTIFYTHIS AND I WILL TELL YOU ITS EFFECT.
THE FIRST RULE OF THE PARTY IS DON'T BE LAME. THE SECOND RULE OF THE PARTY IS SRSLY, DON'T BE LAME.
FORMER MUSIC
FORMER MUSIC
CURRENT MUSIC
(music will be updated when Allie is not lazy and people give requests)
SMALL PRINT: Powers and weapons are go as long as whoever you're using them on is cool with it. Continuity from previous damned parties is intact if you want it to be, or not intact if you don't want it to be. Clothing is whatever your character wore in canon, whatever they should have worn in canon, whatever they wore in their rp game, or whatever isn't in the dryer. This impromptu chat party will last until everyone gets bored.
prose plz
no subject
Date: 2008-09-01 06:17 am (UTC)And by the time Mello did see it, Near would have pieced the whole together, thanks in large part to the contribution Mello was making now.
"Mello is correct to say that." Another prod, words that would spark Mello to study what Near's basis was. Yet he wouldn't consider the numbers yet, and that suited Near's purposes. He was also interested in the fact that Mello was only just now learning about Sai's artistic abilities, and his hobbies. If they had been friends, he would have clearly made such an observation earlier on, and therefore would lack the need to ask then. Based on this, Near concluded that, unsurprisingly, Mello's interest in Sai was the other's usefulness, and little more. Of course Near would agree with such tactics, seeing people in the same light.
The details of Sai's specialization were of course not missed. "How does that work, exactly?" The question would anger Mello, and at the same time test the elder's knowledge on the complexities of Sai's power. If he knew, Mello would be very likely to spout off the answer in an effort to prove his superior knowledge to Near. And if not, it would most likely signify that Mello though such a power insignificant, whether by the nature of the power itself, or because of the limitation placed on them by the Institute.
no subject
Date: 2008-09-01 07:13 am (UTC)Another few slashes with the marker. As always, Near's apparent indifference annoyed him. Mello could have scribbled over his rival's work, but that would have been childishly destructive and both of them knew it. Instead, he capped the marker and bent down to snatch a yellow one, then continued his additions a foot higher. Even if the younger one did decide to stand up to correct the aberrations, the new ones would be a few inches beyond his reach.
Asking about the mechanism behind Sai's power seemed like pointless small talk to Mello. What response could be given, beyond 'magic'? He ignored Near's question, though he expected Sai would answer it.
"I guess you're not drinking this time around," he said with a smile as he noticed Sai glance towards the drink table. His experience at the last party hadn't looked pleasant, and he doubted the ninja would want to repeat it. "Is the punch already spiked?"
The bottle in his own hand was missing about a third of its contents, and he was beginning to feel the mildest effects of the alcohol. Luckily, Mello had no concerns about his ability to hold his liquor.
no subject
Date: 2008-09-01 08:21 am (UTC)The ninja might have gone slightly red in the face - might have - at Mello's mentioning of the last event like this they'd attended. "I haven't bothered with the punch yet, so I wouldn't know. There doesn't seem to be anything here that isn't alcoholic." Which was a shame, but Sai would be fine.